Are eSports the Future of Entertainment?

A Future Tense Event

Stadiums across the world are filling with fans eager to cheer on their favorite teams competing in the world's fastest growing sport. But it may not be a sport at all.

Competitive video-gaming, or eSports, is a growing cultural phenomenon tied to a shift in the way people socialize video games and consumer technology. It has all the trademarks of professional athletics – TV deals, teams, sponsorships, fans, big prize money, and cults of celebrity for top players. The cultural reach of eSports extends far beyond the stadiums they fill with fans. It's a fast-growing form of global popular culture that serves as a case study on how society leverages new technologies to satiate its age-old appetite for public spectacle and competition. The question isn't whether electronic sports are the future of sports, but rather, are eSports the future of entertainment?

Step away from your screens, turn off your consoles, and join Future Tense on Tuesday, April 5 to explore the future impact of eSports.

Victoria Jackson

Sports Historian, College of Liberal Arts and Sciences, Arizona State University

Craig Levine
CEO, ESL America

T.L. Taylor
Professor, Comparative Media Studies, Massachusetts Institute of Technology
Author, Raising the Stakes: E-Sports and the Professionalization of Computer Gaming 

Seth Stevenson
Contributing writer, Slate

Follow the conversation online using #eSports and by following us at @NewAmericaNYC.

This event is presented by Future Tense, a partnership between New America, Arizona State University, and Slate to explore emerging technologies and their transformative effects on society and public policy.